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Lost In Space

Apply conditional logic to lead astronaut Gus to his moon base.

Course

Beginner Level
100% Online
12 Lessons
80 Activities
Lost In Space Lost In Space Lost In Space Lost In Space Lost In Space

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Recommended for Ages 8+

iPad

No Prerequisites

Tynker Code Blocks

Tynker's visual code blocks are a great way for beginners to code, without needing to remember how to type syntax. By dragging and dropping code blocks together, young coders can produce vividly complex programs and games in our proprietary app, which includes support for graphics, sound, physics, and more.

What Kids Learn

  • conditional loops
  • direction and turning
  • function parameters
  • negative logic
  • pattern recognition
  • sequencing
  • simple conditionals
  • simple loops

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Sequencing

Program spaceman Gus to walk on the path and reach his goal.

6 Activities:

  • Introduction
  • Collect the ray gun
  • Collect the tablet
  • Avoid obstacles
  • Use a loop
  • More obstacles

Conditional Logic

Recognize simple patterns, jump over aliens and collect items.

7 Activities:

  • Detect the pattern
  • Two loops
  • Using Conditions
  • The Else Option
  • Do it in a loop
  • Until Gus reaches the ray gun
  • Bonus 1

Negative Logic

Use more varieties of conditional statements and loops.

7 Activities:

  • Negative logic. Not!
  • Double Bombs
  • Stacked Aliens
  • Loop with Double Bombs
  • Loop with Stacked Aliens
  • To Jump or to Long Jump
  • Bonus 2

Nested Logic

Use advanced logic to do jump over different kinds of obstacles.

7 Activities:

  • To Jump or to Super Jump
  • More Long Jumps
  • More Super Jumps
  • Nested If-Else
  • More Nested If-Else
  • Bonus 3
  • Gus finds the rocket

Combinations

Set the right sequence of alien symbols to unlock the door.

6 Activities:

  • Gus Finds an Alien Base
  • A Simple Code
  • Two Lefts
  • Repeat the turn
  • Haywire
  • Turn Right

Multiple Loops

Detect problems with the lock and overcome them to unlock the door.

7 Activities:

  • 2 Symbols
  • 3 Symbols
  • 4 Symbols
  • Blue Obstacle
  • 3 Symbols with Blue Obstacle
  • Red Obstacle
  • Bonus 4

Using Parameters

Use parameters to set the symbols on both dials to unlock the door.

7 Activities:

  • 2 Symbols with Red Obstacle
  • Red and Blue Obstacles
  • 2 Dials
  • Purple. Green.
  • 2 Dials, 3 Symbols
  • 2 Dials, 4 Symbols
  • Bonus 5

Nested Loops

Use more complex sequencing of dials and symbols to unlock the door.

7 Activities:

  • Nested Loops
  • Red on Green
  • Red on Purple
  • Red and Blue on Green
  • Red and Blue on Purple
  • Bonus 6
  • Made it to the Rocket

Direction

Program the rocket to follow the path and reach the moon base.

6 Activities:

  • Get to the moon base
  • Onwards to the moon base
  • Collect the power cells
  • Turn. Forward. Turn...
  • Collect those power cells
  • Staircase

Conditional Loops

Use conditional loops and path detection to stay on the course.

7 Activities:

  • Conditional Loop
  • Detect a path
  • Turn to the left
  • Turn to the right
  • Left Spiral
  • Right Spiral
  • Bonus 7

Advanced Logic

Choose the right constructs and avoid obstacles to reach the goal.

7 Activities:

  • Another staircase
  • The Else Option
  • Forward, Left?
  • Left, Forward?
  • Forward, Right?
  • Right, Forward?
  • Bonus 8

Finale

Put it all together with your final algorithm and reach the moon base.

6 Activities:

  • Left. Forward. Right.
  • Nested If-Else
  • Zig Zag
  • Choose Wisely
  • The Final Journey
  • Bonus 9

conditional loops

direction and turning

function parameters

negative logic

pattern recognition

sequencing

simple conditionals

simple loops

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