Sequencing
Program your character to stay on the path and get to the candy. Sequence commands to follow the path to the candy.
7 Activities:
- Introduction
- Pick up the Candy
- Get the Gum Drop
- Avoid the Thimble
- Jump the Blocks
- Click to Eat Example
- Click to Eat
Loops and Patterns
Make your character jump to avoid the obstacles while staying on the path.
8 Activities:
- Repetition with Loops
- Detect the Pattern 1
- Detect the Pattern 2
- Sequenced Repetition 1
- Sequenced Repetition 2
- Two Loops
- Animate and Move Example
- Animate and Move
Conditional Loops
Recognize simple patterns and use conditional logic and loops to solve.
7 Activities:
- Conditional Loops 1
- Conditional Loops 2
- Conditional Loops 3
- Negative Logic 1
- Negative Logic 2
- Animate your Character Example
- Animate your Character
Conditional Logic
Guide your character back to the computer using loops and logic.
8 Activities:
- Conditionals
- Another Conditional
- Multiple Conditionals
- Using Else
- If-Else
- Safe Inside!
- Change of Scene Example
- Change of Scene