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Candy Quest

This is a beginner level curriculum for K-5th graders with no prior programming experience. Students get introduced to programming by solving the puzzles.

Candy Quest Course

Beginner Level
100% Online
4 Lessons
30 Activities

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Recommended for Ages 8+

Web iPad

No Prerequisites

Tynker Code Blocks

Tynker's visual code blocks are a great way for beginners to code, without needing to remember how to type syntax. By dragging and dropping code blocks together, young coders can produce vividly complex programs and games in our proprietary app, which includes support for graphics, sound, physics, and more.

What Kids Learn

  • advanced animation
  • advanced costume handling
  • conditional loops
  • delays
  • input/output
  • negative logic
  • pattern recognition
  • sequencing
  • simple conditionals
  • simple costume handling
  • simple events
  • simple loops
  • simple motion

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Sequencing

Program your character to stay on the path and get to the candy. Sequence commands to follow the path to the candy.

7 Activities:

  • Introduction
  • Pick up the Candy
  • Get the Gum Drop
  • Avoid the Thimble
  • Jump the Blocks
  • Click to Eat Example
  • Click to Eat

Loops and Patterns

Make your character jump to avoid the obstacles while staying on the path.

8 Activities:

  • Repetition with Loops
  • Detect the Pattern 1
  • Detect the Pattern 2
  • Sequenced Repetition 1
  • Sequenced Repetition 2
  • Two Loops
  • Animate and Move Example
  • Animate and Move

Conditional Loops

Recognize simple patterns and use conditional logic and loops to solve.

7 Activities:

  • Conditional Loops 1
  • Conditional Loops 2
  • Conditional Loops 3
  • Negative Logic 1
  • Negative Logic 2
  • Animate your Character Example
  • Animate your Character

Conditional Logic

Guide your character back to the computer using loops and logic.

8 Activities:

  • Conditionals
  • Another Conditional
  • Multiple Conditionals
  • Using Else
  • If-Else
  • Safe Inside!
  • Change of Scene Example
  • Change of Scene

advanced animation

advanced costume handling

conditional loops

delays

input/output

negative logic

pattern recognition

sequencing

simple conditionals

simple costume handling

simple events

simple loops

simple motion

Choose a Plan to Accelerate Learning

All plans include access for up to 3 children

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