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Game Design 202 (2019)

Students continue to apply what they have learned, and learn more advanced programming principles as they complete Cannon Crasher, the projectile physics game, and build a brand new top-down side scrolling adventure. In Cannon Crasher, they complete the game by adding impulses, setting angles, trajectories and programming collisions. In Dragon Attack, students define multiple levels, multiple lives and program a boss enemy, while learning about variables and cloning.Topics Covered: Events, keyboard and mouse interaction, conditional loops, nested loops, sending and receiving messages, fluid motion, parallax scrolling, local and global variables, functions, and object cloning.

Course

Intermediate Level
100% Online
20 Lessons
136 Activities

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Recommended for Ages 11+

Web iPad

No Prerequisites

Tynker Code Blocks

Tynker's visual code blocks are a great way for beginners to code, without needing to remember how to type syntax. By dragging and dropping code blocks together, young coders can produce vividly complex programs and games in our proprietary app, which includes support for graphics, sound, physics, and more.

What Kids Learn

  • actor properties
  • advanced animation
  • advanced costume handling
  • advanced events
  • advanced math
  • advanced messaging
  • advanced motion
  • basic math
  • cloning
  • conditional loops
  • data types
  • delays
  • detect conditions
  • direction and turning
  • fill color
  • function calls
  • function parameters
  • functions
  • geometric shapes and angles
  • graphic effects
  • input/output
  • layers
  • pattern recognition
  • pen color
  • program control
  • screen bounds
  • sequencing
  • simple conditionals
  • simple costume handling
  • simple drawing
  • simple events
  • simple loops
  • simple messaging
  • simple motion
  • simple sound playing
  • simple variables
  • visibility

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Impulses

Learn to use impulse to fire projectiles in a certain direction.

8 Activities:

  • Introduction
  • Concepts
  • Learn to fire Targets Example
  • Learn to Fire Targets
  • Fix the Impulse
  • Get the Dynamite Example
  • Get the Dynamite
  • Quiz

Projectiles

Program the cannon to fire projectiles at multiple targets.

9 Activities:

  • Static Objects Example
  • Static Objects
  • Physics Cannon Example
  • Physics Cannon
  • Aim the Cannon
  • Physics Projectile Example
  • Physics Projectile
  • Fire the Targets Example
  • Fire the Targets

Timers

Use the timer block and keyboard controls to and make precise shots.

8 Activities:

  • Introduction
  • Concepts
  • Prime the Cannon Example
  • Prime the Cannon
  • Precise Shots
  • Quiz
  • Cannon Crasher Example
  • Cannon Crasher Customizer

Asteroid Pong

Learn to make a multi-player pong game to play with a friend.

7 Activities:

  • Animation and Effects Example
  • Actors with Animation and Effects
  • Advanced Timer Example
  • Advanced Timer
  • Asteroid Pong
  • Timed Game Example
  • Build a Timed Game

Start Screen and Controls

Start creating your very own top-down arcade game by making a start screen.

7 Activities:

  • Introduction
  • Concepts
  • Control the Dragon
  • Add a Start Button
  • Learn to Fly
  • Create a Game
  • Quiz

Shoot Projectiles

Use repetition and screen edge detection to program projectiles and enemies.

6 Activities:

  • Concepts
  • Add Projectiles
  • Program the Enemy
  • Shoot the Planes
  • Make New Enemies
  • Quiz

Parallax Scrolling

Learn how to create the scrolling background for your game using sophisticated layering techniques.

7 Activities:

  • Concepts
  • Scrolling Background
  • Layers
  • Layer City
  • Parallax Scrolling
  • Level Change
  • Quiz

Cloning

Learn how to make copies of enemy ships and lasers using clones.

7 Activities:

  • Concepts
  • Clone Projectiles
  • Clone Enemies
  • Helicopter Dogfight
  • Create an Attacker Game
  • 2-Player Battle
  • Quiz

Variables

Begin learning about variables and how to use them to keep track of scores.

6 Activities:

  • Concepts
  • Local Variables
  • Global Variables
  • Super Helicopters
  • Snowball Fight
  • Quiz

Powerups and Effects

Learn how to create power-ups using variables and effects.

6 Activities:

  • Concepts
  • Creating Power-Ups
  • Invincibility Power-Up
  • Survive the Waves
  • Power Up
  • Quiz

Boss Battle

Combine your knowledge of cloning and variables to create a boss fight.

6 Activities:

  • Concepts
  • Boss Battle
  • Boss Strikes Back
  • You're the Boss
  • Boss Rush
  • Quiz

Finishing Touch

Finish your game by using variables to create a character selection screen.

5 Activities:

  • Concepts
  • Choose Your Dragon
  • Add to the Top Down Arcade Game
  • Build Your Own Top Down Arcade Game
  • Quiz

Drawing Lines

Program your racer to follow the green lines and collect the orbs.

6 Activities:

  • Right Angle
  • Another Right Angle
  • Square
  • Rectangle
  • Letter Z
  • Sigma

Simple Shapes

Program your racer to draw simple shapes and collect all the orbs.

7 Activities:

  • Use Loops
  • Triangle
  • Hexagon
  • Letter T
  • Arrow
  • Double Diamond
  • Bonus 1

Geometric Patterns

Draw geometric patterns using the correct angles and line lengths.

7 Activities:

  • Mountain Range
  • Star
  • Staircase going down
  • Staircase going up
  • House
  • Envelope
  • Bonus 2

Repeating Patterns

Use loops to draw basic shapes such as squares and triangles.

7 Activities:

  • Triangle and Square
  • Eyeglasses
  • Starburst
  • Wheel
  • Flower
  • Fan
  • Bonus 3

Basic Shapes

Draw concentric circles, Venn diagrams and shapes using loops.

6 Activities:

  • Circle
  • Bullseye
  • Window
  • Door
  • Venn Diagram
  • Color Circles

Repeating Patterns

Draw a hexagonal grid, a “diamond star” and a 3D cube.

7 Activities:

  • Mirror Image
  • 4 Squares
  • Diamond Star
  • Box
  • Snowflake
  • Honeycomb
  • Bonus 4

Advanced Patterns 1

Draw complex patterns by repeatedly drawing simple shapes in a loop.

7 Activities:

  • Star with Squares
  • Square within Squares
  • Flowers
  • Four Triangles
  • Wind Spinner
  • Star
  • Bonus 5

Advanced Patterns 2

Draw a heart, five colored rings, a traffic light and various spirographs.

7 Activities:

  • Hexagonal Frame
  • Tambourine
  • Circle Art
  • Traffic Lights
  • Heart
  • Five Circles
  • Bonus 6

actor properties

advanced animation

advanced costume handling

advanced events

advanced math

advanced messaging

advanced motion

basic math

cloning

conditional loops

data types

delays

detect conditions

direction and turning

fill color

function calls

function parameters

functions

geometric shapes and angles

graphic effects

input/output

layers

pattern recognition

pen color

program control

screen bounds

sequencing

simple conditionals

simple costume handling

simple drawing

simple events

simple loops

simple messaging

simple motion

simple sound playing

simple variables

visibility

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