Welcome to Game Design
Get Introduced to Tynker and start coding through guided tutorials and solving puzzles. Finally create your own "Treasure Chase" project.
13 Activities:
- Introduction
- Intro Video
- Puzzles Intro
- Collect the ray gun
- Use a loop
- Jump
- Walk and Jump
- Right Angle
- House
- Tutorial Intro
- Move the Knight
- Avoid the Ghost
- Treasure Chase
Animated Motion
Learn about Tynker basics, such as adding animation, movement, and sounds by building an adventure game.
8 Activities:
- Introduction
- Concepts
- Forest Scene
- Get to the Treasure
- Train the Knight
- Treasure Run
- Monster Mash
- Quiz
Actor Positioning
Learn how to hide and show actors, as well as move them using X and Y coordinates.
6 Activities:
- Concepts
- Spooky Scene 1
- Spooky Scene 2
- Tear Down This Wall!
- Hide and Seek
- Quiz
Motion and Tracking
Learn how to navigate an Actor with the arrow keys.
6 Activities:
- Concepts
- The Knight Moves
- The Knight Attacks
- Castle Maze
- Maze Level
- Quiz
Conditional Loops
Learn how to specify an Actors costume and use the Forever If loop.
6 Activities:
- Concepts
- Looping Knight Moves
- Knight Attack Functions
- Zombie Survival
- Animation Control
- Quiz
Show and Hide
Learn to show and hide Actors using conditionals.
6 Activities:
- Concepts
- Hide the Ghost 1
- Hide The Ghost 2
- Defeat the Ghosts
- Wizard vs. Zombies Game
- Quiz
Actor Properties
Learn how to turn actors, use operators and check the properties of other actors.
6 Activities:
- Concepts
- Deflect the Fireball 1
- Deflect the Fireball 2
- Defeat the Trolls
- Fireball Tennis
- Quiz
Nested Loops
Learn how to use nested loops to give the actors multiple lives.
6 Activities:
- Concepts
- Multiple Lives 1
- Multiple Lives 2
- Let There Be Lives
- Boss Battle
- Quiz
Messaging
Finish the game by using broadcast blocks to add a win screen.
6 Activities:
- Concepts
- Open the Gate
- Win Screen
- Add to the Adventure Game
- Build Your Own Adventure Game
- Quiz
The Physics Engine
Learn to activate the built-in physics engine and set up gravity. Add multiple Actors and learn to stack them.
9 Activities:
- Introduction
- Play the Game
- Concepts
- Stack the Blocks Example
- Stack the Blocks
- Stack 'em up
- Make a Structure Example
- Make a Structure
- Quiz
Gravity and Bouncing
Adjust the bounciness of an Actor by changing gravity and restitution.
9 Activities:
- Bouncing Ball Example
- Bouncing Ball
- Gravity Simulation Example
- Gravity Simulation
- Owl Bounce
- Gravity Madness Example
- Gravity Madness Simulation
- Bug Ball Example
- Bug Ball
Static Platforms
Learn to use the Static and Active blocks to control the effect of physics on Actors.
8 Activities:
- Introduction
- Concepts
- Learn to Make Trick Shots Example
- Learn to Make Trick Shots
- Owl Hunt
- Make the Ball Bounce Example
- Make the Ball Bounce
- Quiz
Basketball
Make a Physics-based basketball game.
8 Activities:
- Basketball Game Example
- Aim, Animate, Fire
- Basket Example
- Set up the Basket
- Apple Drop
- Basketball Game
- Falling Objects Example
- Falling Objects
Sequencing
Train your dragon to breathe fire, blast through obstacles and find treasure.
5 Activities:
- Jump
- Blow Fire
- Walk and Jump
- Double Jump
- Jump and Blow Fire
Repetition
Use loops to make your dragon repeat the same actions over and over again.
6 Activities:
- Change Direction
- Triple Jump
- Blow. Blow. Blow.
- Jump. Turn Around. Repeat.
- Grow
- Ice Breath
Patterns
Eat bugs and make your dragon grow to jump on to higher platforms.
6 Activities:
- Eat. Grow. Turn Around. Jump.
- Jump. Grow. Jump.
- Sequencing with Firefly
- Blow Fire. Blow Ice.
- Blow Ice. Blow Fire.
- Jump Down
Sequencing Tasks
Automate several tasks in the correct sequence to reach the treasure.
6 Activities:
- Jump Up. Jump Down
- Ice Breath. Grow.
- Fire Breath. Grow.
- Turn around jump with icefly and firefly.
- Moving Bug
- Moving Firefly
Using Logic
Use conditional logic to make your program flexible.
6 Activities:
- Moving firefly with jump
- Moving firefly and icefly
- Moving icefly with jump down
- Moving bug with jumps
- Moving icefly and firefly with jump down
- Moving icefly and firefly with jump up
Advanced Logic
Use advanced logic to handle moving bugs and barriers to reach treasure.
6 Activities:
- All bugs moving
- Multiple fire barriers
- Multiple barriers
- Jump down with moving firefly
- Grow and jump down
- The Dragon's Treasure
Direction
Program your dragon to fly on the right path to reach the gem.
6 Activities:
- Forward
- Go Further
- Press Forward
- Flying Islands
- Avoid the castles!
- Fly Forward Function
Motion
Blast the airships and move forward using pre-defined functions.
6 Activities:
- More Fly Forward Function
- Fireballs
- Double Fire
- Fire Repeatedly
- Moving Obstacles
- Forward Spiral
Functions
Navigate through the flying fortresses while evading the airships.
6 Activities:
- Open spiral
- Dodge
- Dodge Left
- Dodge Right
- Dodge and Fire
- Smart Fire
Function Library
Learn to use many functions together to make your dragon reach its goal.
6 Activities:
- Better Smart Fire
- Check for Airships
- Loop it
- Smart Dodge
- Smart Fire and Smart Dodge
- Modify Turn
Algorithms
Build algorithms with path detection and seth the direction to reach the gem.
6 Activities:
- Smart Dodge and Smart Fire
- Detect Path
- Zig Zag
- Get all Treasures
- Moving Treasures
- Zig Zag and Smart Fire
Finale
Debug the given functions and help your dragon seek it’s final treasure.
6 Activities:
- Seek
- Open Seek
- Seek and Fire
- Modify Seek
- Modify Fly Forward
- Treasure Hunt