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Game Design 102 (2019)

Help your students advance their game design skills. They complete BeatBot Challenge by making the robot moonwalk and respond to different kinds of messages. Then they build Paint Racer, a pen-drawing game, and learn about angles, color, direction, and positioning. Upon completing this course, students will have a good understanding of a number of intermediate programming concepts such as conditional statements, messaging, timers, random numbers, and positioning using x- and y-coordinates.Topics Covered: Draw geometric patterns using pen-based drawing primitives to manipulate angles, direction, sizes, and color. Learn about timers, random numbers, interactions between objects, and special effects.

Course

Intermediate Level
100% Online
24 Lessons
179 Activities

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Recommended for Ages 8+

Web iPad

No Prerequisites

Tynker Code Blocks

Tynker's visual code blocks are a great way for beginners to code, without needing to remember how to type syntax. By dragging and dropping code blocks together, young coders can produce vividly complex programs and games in our proprietary app, which includes support for graphics, sound, physics, and more.

What Kids Learn

  • advanced costume handling
  • advanced events
  • advanced messaging
  • advanced motion
  • basic math
  • color detection
  • conditional loops
  • delays
  • detect conditions
  • direction and turning
  • function parameters
  • graphic effects
  • music and instruments
  • negative logic
  • operators
  • pattern recognition
  • pen color
  • pen shade
  • pen size
  • resize actor
  • screen bounds
  • sequencing
  • simple conditionals
  • simple costume handling
  • simple drawing
  • simple events
  • simple loops
  • simple messaging
  • simple motion
  • simple sound playing
  • simple variables
  • visibility

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Message Driven Programming

Program the BeatBot to make different dance moves based on the type of message it receives.

7 Activities:

  • Introduction
  • BeatBot Dance Example
  • BeatBot Dance
  • Dance Moves
  • Add Tempo Example
  • Add Tempo
  • Quiz

Pop the Balloon

A balloon popping game, more on random numbers and programming explosions.

8 Activities:

  • Pop the Balloon Example
  • Pop the Balloon
  • Improve the Balloon Game
  • Color Catch
  • Get the Ghost Example
  • Get the Ghost
  • Bombs Away Example
  • Bombs Away!

Animation with Movement

Program the BeatBot to moonwalk by combining animation with movement.

9 Activities:

  • Introduction
  • Moonwalk Example
  • BeatBot Moonwalk
  • Do the Moonwalk
  • Music Loop Example
  • Music Loop
  • Beatbot Battle Example
  • Finish Beatbot Battle
  • Quiz

Obstacle Course

Learn to follow the mouse pointer as well as other actors. Create an obstacle course.

9 Activities:

  • Bouncing Ship Example
  • Bouncing Ship
  • Crazy Ship Example
  • Crazy Ship
  • Follow the Leader
  • Car Chase Example
  • Car Chase
  • Obstacle Course Example
  • Create an Obstacle Course

Pen Drawing

Learn to draw using pen colors and have your racer follow the mouse.

7 Activities:

  • Introduction
  • Follow the Leader Example
  • Follow the Leader Pointer
  • Paint As You Move
  • Draw on Your Own Example
  • Draw on Your Own
  • Quiz

Follow the Leader

Use pointing and turning blocks to track the racer and build "chase games".

9 Activities:

  • Follow the Leader Example
  • Follow the Leader
  • Collect Items Example
  • Collect Items
  • Collect the Orbs
  • Chase Game Example
  • Build a Chase Game
  • Survive the Graveyard Example
  • Survive the Graveyard

Changing Actor Size

Program the racer to jump over enemy lines by changing its size whenever the spacebar is pressed.

7 Activities:

  • Introduction
  • Jump Enemy Lines Example
  • Jump Enemy Lines
  • Line Hopper
  • Change Size Example
  • Change Size
  • Quiz

Changing Pen Color

Experiment with pen color and pen size to draw different patterns. Make an Etch-a-sketch like game.

9 Activities:

  • Race Car Example
  • Race Car
  • Doodle Racer Example
  • Doodle Racer
  • Draw an Ice Cream Cone
  • Fun Drawing Example
  • Fun Drawing
  • Etch-a-Sketch Example
  • Etch-a-Sketch

Detecting Colors

Detect colors that Actors touch while moving. Learn to code an explosion and program the racers to explode.

7 Activities:

  • Introduction
  • Explode on Impact Example
  • Explode on Impact
  • Enemy Racers Explode on Impact
  • Detect Color Example
  • Detect Color
  • Quiz

Avoiding Obstacles

Explore several effects and create an obstacle game using X, Y coordinates and direction blocks.

9 Activities:

  • Race Car Example
  • Race Car Controls
  • Escape the Maze Example
  • Escape the Maze
  • Shield Racer
  • Obstacle Game Example
  • Create an Obstacle Game
  • Paint Program Example
  • Make Your Own Paint Program

Geometry

Draw different geometric shapes such as squares and rectangles with your racer using pen drawing commands.

9 Activities:

  • Introduction
  • Trap the Enemy Example
  • Trap the Enemy
  • Draw a Rectangle
  • Change Color Example
  • Change Color
  • Quiz
  • Paint Racer Example
  • Finish Paint Racer

Game Effects and Rules

Learn to program game effects like ghosting, elements like portals, and advanced rules.

9 Activities:

  • Game Rules Example
  • Making Game Rules
  • Touching Colors Example
  • Touching Colors
  • Portal Maze
  • Game Elements Example
  • Add Game Elements
  • Portals Example
  • Portals

Sequencing

Program spaceman Gus to walk on the path and reach his goal.

6 Activities:

  • Introduction
  • Collect the ray gun
  • Collect the tablet
  • Avoid obstacles
  • Use a loop
  • More obstacles

Conditional Logic

Recognize simple patterns, jump over aliens and collect items.

7 Activities:

  • Detect the pattern
  • Two loops
  • Using Conditions
  • The Else Option
  • Do it in a loop
  • Until Gus reaches the ray gun
  • Bonus 1

Negative Logic

Use more varieties of conditional statements and loops.

7 Activities:

  • Negative logic. Not!
  • Double Bombs
  • Stacked Aliens
  • Loop with Double Bombs
  • Loop with Stacked Aliens
  • To Jump or to Long Jump
  • Bonus 2

Nested Logic

Use advanced logic to do jump over different kinds of obstacles.

7 Activities:

  • To Jump or to Super Jump
  • More Long Jumps
  • More Super Jumps
  • Nested If-Else
  • More Nested If-Else
  • Bonus 3
  • Gus finds the rocket

Combinations

Set the right sequence of alien symbols to unlock the door.

6 Activities:

  • Gus Finds an Alien Base
  • A Simple Code
  • Two Lefts
  • Repeat the turn
  • Haywire
  • Turn Right

Multiple Loops

Detect problems with the lock and overcome them to unlock the door.

7 Activities:

  • 2 Symbols
  • 3 Symbols
  • 4 Symbols
  • Blue Obstacle
  • 3 Symbols with Blue Obstacle
  • Red Obstacle
  • Bonus 4

Using Parameters

Use parameters to set the symbols on both dials to unlock the door.

7 Activities:

  • 2 Symbols with Red Obstacle
  • Red and Blue Obstacles
  • 2 Dials
  • Purple. Green.
  • 2 Dials, 3 Symbols
  • 2 Dials, 4 Symbols
  • Bonus 5

Nested Loops

Use more complex sequencing of dials and symbols to unlock the door.

7 Activities:

  • Nested Loops
  • Red on Green
  • Red on Purple
  • Red and Blue on Green
  • Red and Blue on Purple
  • Bonus 6
  • Made it to the Rocket

Direction

Program the rocket to follow the path and reach the moon base.

6 Activities:

  • Get to the moon base
  • Onwards to the moon base
  • Collect the power cells
  • Turn. Forward. Turn...
  • Collect those power cells
  • Staircase

Conditional Loops

Use conditional loops and path detection to stay on the course.

7 Activities:

  • Conditional Loop
  • Detect a path
  • Turn to the left
  • Turn to the right
  • Left Spiral
  • Right Spiral
  • Bonus 7

Advanced Logic

Choose the right constructs and avoid obstacles to reach the goal.

7 Activities:

  • Another staircase
  • The Else Option
  • Forward, Left?
  • Left, Forward?
  • Forward, Right?
  • Right, Forward?
  • Bonus 8

Finale

Put it all together with your final algorithm and reach the moon base.

6 Activities:

  • Left. Forward. Right.
  • Nested If-Else
  • Zig Zag
  • Choose Wisely
  • The Final Journey
  • Bonus 9

advanced costume handling

advanced events

advanced messaging

advanced motion

basic math

color detection

conditional loops

delays

detect conditions

direction and turning

function parameters

graphic effects

music and instruments

negative logic

operators

pattern recognition

pen color

pen shade

pen size

resize actor

screen bounds

sequencing

simple conditionals

simple costume handling

simple drawing

simple events

simple loops

simple messaging

simple motion

simple sound playing

simple variables

visibility

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