Welcome to Game Design
Get Introduced to Tynker and start coding through guided tutorials and solving puzzles. Finally create your own "Treasure Chase" project.
13 Activities:
- Introduction
- Intro Video
- Puzzles Intro
- Collect the ray gun
- Use a loop
- Jump
- Walk and Jump
- Right Angle
- House
- Tutorial Intro
- Move the Knight
- Avoid the Ghost
- Treasure Chase
Loops and Animation
Use multiple costumes and a loop construct to animate Gus.
9 Activities:
- Introduction
- Play the Game
- Concepts
- Animate Gus Example
- Animate Gus
- Fix the Animation Speed
- Animate on Your Own Example
- Animate on Your Own
- Quiz
Creating a Scene
Create an interactive scene with music. Build and add your own characters and animate them.
9 Activities:
- Add Music Example
- Add Music
- Dancing Actor Example
- Dancing Actor
- Match the Aliens
- Dance Party Example
- Animated Dance Party
- Musical Actors Example
- Musical Actors
Jumping over Obstacles
Program an Actor to jump. Move the Actor up and down using a loop to change their y-position.
8 Activities:
- Concepts
- Make Gus Jump Example
- Make Gus Jump 1
- Make Gus Jump 2
- Jump Over Obstacles
- Jump on Your Own Example
- Jump on Your Own
- Quiz
Storytelling
Use speech bubbles using the Say block to simulate a conversation between Actors. Use Wait blocks for timing.
9 Activities:
- Speaking Example
- Speaking
- Conversation Example
- Conversation
- Play a Game of Charades
- A Funny Chat Example
- A Funny Chat
- Comic Book Example
- Comic Book
User Interaction
Program input controls to move Actors. Use this to move Gus back and forth to collect powercells.
7 Activities:
- Move to Collect Power Cells
- Move Back and Forth Example
- Move Back and Forth
- Move and Collect Power Cells
- Make Actors Move Example
- Make Actors Move
- Quiz
Guessing Game
Create an interactive quiz. Use the Ask block for user input and the If-Else block to check the answer.
9 Activities:
- Asking Questions Example
- Asking Questions
- Guessing Game Example
- Number Guessing Game
- Find the Hidden Treasure
- Create a Quiz Example
- Create a Quiz
- Ghostbusters Example
- Ghostbusters
Rotation
Use the Turn block to rotate an actor. Using it in a loop and turning 360 degrees will flip the Actor.
9 Activities:
- Flip Out!
- Concepts
- Do Flips Example
- Do Flips
- Flip to Collect Power Cells
- Flip on Your Own Example
- Flip on Your Own
- Quiz
- Bonus: Finish Side Scroller
Alien Invaders
Move Actors to different locations within the screen using random number generators. Detect the screen boundaries.
5 Activities:
- Asteroid Shooter Example
- Target Practice
- Looping Actors
- Avoid the Asteroids
- Build an Asteroid Shooter
Music and Animation
Use music to create a game where robots battle to mimic the sound sequence.
7 Activities:
- Introduction
- Add Background Music Example
- Add Background Music
- Animate the button
- Add Music Example
- Add Music
- Quiz
Instruments and Tempo
Generate computer music using musical notes, different instruments and changing tempo.
9 Activities:
- Button Sounds Example
- Button Sounds
- Drum Machine Example
- Beatbot Drum Machine
- Set the Tempo
- Build a Piano Example
- Build a Piano
- Build an Alien Piano Example
- Build an Alien Piano
Broadcasting Messages
Send and receive messages between Actors in a program. Use messages to control the robot.
7 Activities:
- Introduction
- Send a Message Example
- Send a Message to the BeatBot
- Send 2 Messages
- Add Your Background Music Example
- Add Your Background Music
- Quiz
Time Limits
Learn about time limits, and along with your knowledge of messaging, build a 2-player game.
5 Activities:
- Time Limits Example
- Time Limits
- Lead the Way
- Make Your Own Arcade Example
- Make Your Own Arcade
Sequencing
Program Codey the troll to stay on the path and get to his candy.
6 Activities:
- Pick up the Candy
- Get the Gum Drop
- Avoid the Thimbles
- Repetition with Loops
- Repeat the Pattern
- Bonus 1
Patterns
Make Codey jump to avoid the obstacles while staying on the path..
6 Activities:
- Repeat the Pattern
- Sequenced Repetition
- Sequenced Repetition
- Two Loops
- Using Conditional Loops
- Bonus 2
Conditional Logic
Recognize simple patterns and use conditional logic and loops to solve.
6 Activities:
- Using Conditional Loops
- Using Conditional Loops
- Using "Not"
- Using "Not" in Loops
- Conditionals
- Bonus 3
Advanced Logic
Guide Codey back to the computer using loops and logic.
6 Activities:
- Conditionals
- Multiple Conditionals
- If-Else
- If-Else
- Bonus 4
- Exit
Red Baron's Adventure
Help Red Baron navigate through the desert and collect the medals.
12 Activities:
- Cross the Desert
- Collect the medal
- Turn. Forward. Turn...
- Another medal
- Staircase
- Conditional Loop
- Detect a path
- Turn to the left
- Left Spiral
- Another staircase
- Right, Forward?
- Zigzag