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Programming 1A

An easy introduction to programming for 1st and 2nd graders. Students solve coding puzzles to get familiar with basic programming concepts in this fun coding lesson.

Course

Beginner Level
100% Online
12 Lessons
62 Activities
Programming 1A Programming 1A Programming 1A Programming 1A Programming 1A

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Recommended for Ages 5+

Web

No Prerequisites

Tynker Code Blocks

Tynker's visual code blocks are a great way for beginners to code, without needing to remember how to type syntax. By dragging and dropping code blocks together, young coders can produce vividly complex programs and games in our proprietary app, which includes support for graphics, sound, physics, and more.

What Kids Learn

  • conditional loops
  • direction and turning
  • function calls
  • geometric shapes and angles
  • pattern recognition
  • sequencing
  • simple conditionals
  • simple loops

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Welcome

Welcome to Tynker! In this lesson, you'll learn about the Tynker Workshop.

2 Activities:

  • Welcome to Tynker!
  • Intro Video

Connect Code Blocks

Program Codey the troll to stay on the path and get to his candy.

6 Activities:

  • Puzzle Introduction
  • Pick up the Candy
  • Get the Gum Drop
  • Avoid the Thimbles
  • Repetition with Loops
  • Repeat the Pattern

Recognize the Pattern

Make Codey jump to avoid the obstacles while staying on the path.

5 Activities:

  • Repeat the Pattern
  • Sequenced Repetition
  • Sequenced Repetition
  • Two Loops
  • Using Conditional Loops

Follow the Path

Program the rocket to follow the path and reach the moon base.

6 Activities:

  • Get to the moon base
  • Onwards to the moon base
  • Collect the power cells
  • Turn. Forward. Turn...
  • Collect those power cells
  • Staircase

Sequencing

Program spaceman Gus to walk on the path and reach his goal.

6 Activities:

  • Introduction
  • Collect the ray gun
  • Collect the tablet
  • Avoid obstacles
  • Use a loop
  • More obstacles

Conditional Logic

Recognize simple patterns, jump over aliens, and collect items.

6 Activities:

  • Detect the pattern
  • Two loops
  • Using Conditions
  • The Else Option
  • Do it in a loop
  • Until Gus Reaches the Goal

Conditional Loops

Use conditional loops and path detection to stay on the course.

6 Activities:

  • Conditional Loop
  • Detect a path
  • Turn to the left
  • Turn to the right
  • Left Spiral
  • Right Spiral

Draw Simple Shapes

Program your racer to follow the green lines and collect the orbs.

4 Activities:

  • Right Angle
  • Another Right Angle
  • Square
  • Rectangle

Squares, Triangles, and Staircases

Program your racer to draw simple shapes and collect all the orbs.

4 Activities:

  • Use Loops
  • Triangle
  • Staircase going down
  • Staircase going up

Sequencing Review

Train your dragon to breathe fire, blast through obstacles and find treasure.

5 Activities:

  • Jump
  • Blow Fire
  • Walk and Jump
  • Double Jump
  • Jump and Blow Fire

Use Repeat Loops

Use loops to make your dragon repeat the same actions over and over again.

6 Activities:

  • Change Direction
  • Triple Jump
  • Blow. Blow. Blow.
  • Jump. Turn Around. Repeat.
  • Grow
  • Ice Breath

Complete Multiple Tasks in Order

Program your dragon to fly on the right path to reach the gem.

6 Activities:

  • Forward
  • Go Further
  • Press Forward
  • Flying Islands
  • Avoid the Castles!
  • Fly Forward Function

conditional loops

direction and turning

function calls

geometric shapes and angles

pattern recognition

sequencing

simple conditionals

simple loops

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