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Programming 201

Introductory programming for 5th and 6th graders. Students play games that teach coding and learn to build their own games, animations, and projects.

Course

Beginner Level
100% Online
17 Lessons
137 Activities
Programming 201 Programming 201 Programming 201 Programming 201 Programming 201 Programming 201 Programming 201 Programming 201

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Recommended for Ages 8+

Web

No Prerequisites

Tynker Code Blocks

Tynker's visual code blocks are a great way for beginners to code, without needing to remember how to type syntax. By dragging and dropping code blocks together, young coders can produce vividly complex programs and games in our proprietary app, which includes support for graphics, sound, physics, and more.

What Kids Learn

  • advanced costume handling
  • advanced events
  • advanced messaging
  • advanced motion
  • basic math
  • conditional loops
  • delays
  • detect conditions
  • direction and turning
  • expressions
  • graphic effects
  • input/output
  • music and instruments
  • operators
  • pattern recognition
  • program control
  • resize actor
  • screen bounds
  • sequencing
  • simple conditionals
  • simple costume handling
  • simple events
  • simple loops
  • simple messaging
  • simple motion
  • simple sound playing
  • simple variables
  • visibility

How Kids Learn with Tynker

Kids learn on their own with a guided, hands-on approach that individualizes the learning experience. Tynker's online courses provide a complete learning system for your child to master the fundamentals of programming. Tynker's visual programming language makes it easy to learn, and once kids gain proficiency, they can seamlessly transition to Javascript coding within the Tynker learning system. Enroll in one of our plans for unlimited play across all courses.

Game-Based Learning

Tynker's self-guided lessons break down coding concepts while solving puzzles and making cool apps.

Interactive Assessments

Quick practice quizzes and assessment tests evaluate a child's comprehension of subjects taught.

Captivating Topics

There's always something to learn with multiple subjects, projects, and coding languages available.

System Requirements

Online courses require a desktop computer, laptop computer, Chromebook, or Netbook with Internet connection and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Introduction

Learn to create scenes, animate characters and solve some cool puzzles on Tynker!

11 Activities:

  • Introduction
  • Tutorial Intro
  • Move Gus Example
  • Move Gus
  • Alien Sounds Example
  • Alien Sounds
  • Puzzle Intro
  • Collect the Ray Gun
  • Avoid Obstacles
  • Use a Loop
  • Quiz

Loops and Animation

Use multiple costumes and a loop construct to animate Gus.

9 Activities:

  • Introduction
  • Play the Game
  • Concepts
  • Animate Gus Example
  • Animate Gus
  • Fix the Animation Speed
  • Animate on Your Own Example
  • Animate on Your Own
  • Quiz

Creating a Scene

Create an interactive scene with music. Build and add your own characters and animate them.

9 Activities:

  • Add Music Example
  • Add Music
  • Dancing Actor Example
  • Dancing Actor
  • Match the Aliens
  • Dance Party Example
  • Animated Dance Party
  • Musical Actors Example
  • Musical Actors

Jumping over Obstacles

Program an Actor to jump. Move the Actor up and down using a loop to change their y-position.

8 Activities:

  • Concepts
  • Make Gus Jump Example
  • Make Gus Jump 1
  • Make Gus Jump 2
  • Jump Over Obstacles
  • Jump on Your Own Example
  • Jump on Your Own
  • Quiz

Storytelling

Use speech bubbles using the Say block to simulate a conversation between Actors. Use Wait blocks for timing.

9 Activities:

  • Speaking Example
  • Speaking
  • Conversation Example
  • Conversation
  • Play a Game of Charades
  • A Funny Chat Example
  • A Funny Chat
  • Comic Book Example
  • Comic Book

User Interaction

Program input controls to move Actors. Use this to move Gus back and forth to collect powercells.

7 Activities:

  • Move to Collect Power Cells
  • Move Back and Forth Example
  • Move Back and Forth
  • Move and Collect Power Cells
  • Make Actors Move Example
  • Make Actors Move
  • Quiz

Guessing Game

Create an interactive quiz. Use the Ask block for user input and the If-Else block to check the answer.

9 Activities:

  • Asking Questions Example
  • Asking Questions
  • Guessing Game Example
  • Number Guessing Game
  • Find the Hidden Treasure
  • Create a Quiz Example
  • Create a Quiz
  • Ghostbusters Example
  • Ghostbusters

Rotation

Use the Turn block to rotate an actor. Using it in a loop and turning 360 degrees will flip the Actor.

9 Activities:

  • Flip Out!
  • Concepts
  • Do Flips Example
  • Do Flips
  • Flip to Collect Power Cells
  • Flip on Your Own Example
  • Flip on Your Own
  • Quiz
  • Bonus: Finish Side Scroller

Alien Invaders

Move Actors to different locations within the screen using random number generators. Detect the screen boundaries.

5 Activities:

  • Asteroid Shooter Example
  • Target Practice
  • Looping Actors
  • Avoid the Asteroids
  • Build an Asteroid Shooter

Music and Animation

Use music to create a game where robots battle to mimic the sound sequence.

7 Activities:

  • Introduction
  • Add Background Music Example
  • Add Background Music
  • Animate the button
  • Add Music Example
  • Add Music
  • Quiz

Instruments and Tempo

Generate computer music using musical notes, different instruments and changing tempo.

9 Activities:

  • Button Sounds Example
  • Button Sounds
  • Drum Machine Example
  • Beatbot Drum Machine
  • Set the Tempo
  • Build a Piano Example
  • Build a Piano
  • Build an Alien Piano Example
  • Build an Alien Piano

Broadcasting Messages

Send and receive messages between Actors in a program. Use messages to control the robot.

7 Activities:

  • Introduction
  • Send a Message Example
  • Send a Message to the BeatBot
  • Send 2 Messages
  • Add Your Background Music Example
  • Add Your Background Music
  • Quiz

Time Limits

Learn about time limits, and along with your knowledge of messaging, build a 2-player game.

5 Activities:

  • Time Limits Example
  • Time Limits
  • Lead the Way
  • Make Your Own Arcade Example
  • Make Your Own Arcade

Message Driven Programming

Program the BeatBot to make different dance moves based on the type of message it receives.

7 Activities:

  • Introduction
  • BeatBot Dance Example
  • BeatBot Dance
  • Dance Moves
  • Add Tempo Example
  • Add Tempo
  • Quiz

Pop the Balloon

A balloon popping game, more on random numbers and programming explosions.

8 Activities:

  • Pop the Balloon Example
  • Pop the Balloon
  • Improve the Balloon Game
  • Color Catch
  • Get the Ghost Example
  • Get the Ghost
  • Bombs Away Example
  • Bombs Away!

Animation with Movement

Program the BeatBot to moonwalk by combining animation with movement.

9 Activities:

  • Introduction
  • Moonwalk Example
  • BeatBot Moonwalk
  • Do the Moonwalk
  • Music Loop Example
  • Music Loop
  • Beatbot Battle Example
  • Finish Beatbot Battle
  • Quiz

Obstacle Course

Learn to follow the mouse pointer as well as other actors. Create an obstacle course.

9 Activities:

  • Bouncing Ship Example
  • Bouncing Ship
  • Crazy Ship Example
  • Crazy Ship
  • Follow the Leader
  • Car Chase Example
  • Car Chase
  • Obstacle Course Example
  • Create an Obstacle Course

advanced costume handling

advanced events

advanced messaging

advanced motion

basic math

conditional loops

delays

detect conditions

direction and turning

expressions

graphic effects

input/output

music and instruments

operators

pattern recognition

program control

resize actor

screen bounds

sequencing

simple conditionals

simple costume handling

simple events

simple loops

simple messaging

simple motion

simple sound playing

simple variables

visibility

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